667 lines
25 KiB
Python
667 lines
25 KiB
Python
import discord
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from discord.ext import commands
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import os
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import asyncio
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import logging
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from dotenv import load_dotenv
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import aiomysql
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import json
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from datetime import datetime
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from typing import Optional, List, Dict
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# Load environment variables
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load_dotenv()
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# Configure logging
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logging.basicConfig(level=logging.INFO)
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# Database configuration
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DATABASE_URL = os.getenv('DATABASE_URL')
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DB_HOST = os.getenv('DB_HOST')
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DB_PORT = os.getenv('DB_PORT', '5432') # Default to PostgreSQL port
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DB_NAME = os.getenv('DB_NAME')
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DB_USER = os.getenv('DB_USER')
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DB_PASSWORD = os.getenv('DB_PASSWORD')
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# Build DATABASE_URL from individual components if not provided
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if not DATABASE_URL and all([DB_HOST, DB_NAME, DB_USER, DB_PASSWORD]):
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DATABASE_URL = f"mysql://{DB_USER}:{DB_PASSWORD}@{DB_HOST}:{DB_PORT}/{DB_NAME}"
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print(f"📝 Built DATABASE_URL from individual environment variables")
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# Parse MySQL connection details from DATABASE_URL
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def parse_database_url(url):
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"""Parse MySQL connection URL into components"""
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if not url:
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return None
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# Remove mysql:// prefix
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if url.startswith('mysql://'):
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url = url[8:]
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# Split user:pass@host:port/db
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if '@' in url:
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auth, host_db = url.split('@', 1)
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if ':' in auth:
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user, password = auth.split(':', 1)
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else:
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user, password = auth, ''
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else:
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return None
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if '/' in host_db:
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host_port, database = host_db.split('/', 1)
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else:
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return None
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if ':' in host_port:
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host, port = host_port.split(':', 1)
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try:
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port = int(port)
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except ValueError:
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port = 3306
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else:
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host, port = host_port, 3306
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return {
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'host': host,
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'port': port,
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'user': user,
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'password': password,
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'db': database
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}
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# Global database connection pool
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db_pool = None
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# Bot configuration
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intents = discord.Intents.default()
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intents.message_content = True
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intents.guilds = True
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intents.members = True
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bot = commands.Bot(command_prefix='!', intents=intents)
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@bot.event
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async def on_ready():
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"""Event triggered when the bot is ready"""
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print(f'{bot.user} is online and ready!')
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print(f'Bot ID: {bot.user.id}')
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print(f'Discord.py Version: {discord.__version__}')
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print('------')
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# Initialize database
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await init_database()
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# Set bot status
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await bot.change_presence(
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activity=discord.Game(name="Hearts of Iron IV ELO"),
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status=discord.Status.online
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)
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# Sync hybrid commands on startup
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try:
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synced = await bot.tree.sync()
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print(f'Synced {len(synced)} hybrid commands')
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except Exception as e:
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print(f'Failed to sync commands: {e}')
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@bot.event
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async def on_guild_join(guild):
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"""Event triggered when the bot joins a server"""
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print(f'Bot joined server "{guild.name}" (ID: {guild.id})')
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@bot.event
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async def on_guild_remove(guild):
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"""Event triggered when the bot leaves a server"""
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print(f'Bot left server "{guild.name}" (ID: {guild.id})')
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# Owner Configuration
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OWNER_ID = 253922739709018114
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# ELO Configuration
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STARTING_ELO = 800
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K_FACTOR = 32
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T_LEVEL_MULTIPLIERS = {
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1: 0.8, # T1 countries get less points
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2: 1.0, # T2 countries get normal points
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3: 1.2 # T3 countries get more points
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}
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# Database Functions
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async def init_database():
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"""Initialize database connection and create tables"""
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global db_pool
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try:
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# Parse DATABASE_URL for MySQL connection
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db_config = parse_database_url(DATABASE_URL)
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if not db_config:
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raise ValueError("Invalid DATABASE_URL format")
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print(f"🔌 Connecting to MySQL: {db_config['host']}:{db_config['port']}/{db_config['db']}")
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# Create MySQL connection pool
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db_pool = await aiomysql.create_pool(
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host=db_config['host'],
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port=db_config['port'],
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user=db_config['user'],
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password=db_config['password'],
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db=db_config['db'],
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charset='utf8mb4',
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autocommit=True,
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maxsize=10
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)
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async with db_pool.acquire() as conn:
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async with conn.cursor() as cursor:
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# Create players table (MySQL syntax)
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await cursor.execute('''
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CREATE TABLE IF NOT EXISTS players (
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id INT AUTO_INCREMENT PRIMARY KEY,
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discord_id BIGINT UNIQUE NOT NULL,
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username VARCHAR(255) NOT NULL,
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standard_elo INT DEFAULT 800,
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competitive_elo INT DEFAULT 800,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
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)
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''')
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# Create games table (MySQL syntax)
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await cursor.execute('''
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CREATE TABLE IF NOT EXISTS games (
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id INT AUTO_INCREMENT PRIMARY KEY,
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game_name VARCHAR(255) NOT NULL,
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game_type VARCHAR(50) NOT NULL,
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status VARCHAR(50) DEFAULT 'setup',
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players JSON NOT NULL,
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winner_team VARCHAR(255),
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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finished_at TIMESTAMP NULL
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)
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''')
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# Create game_results table (MySQL syntax)
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await cursor.execute('''
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CREATE TABLE IF NOT EXISTS game_results (
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id INT AUTO_INCREMENT PRIMARY KEY,
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game_id INT,
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discord_id BIGINT NOT NULL,
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team_name VARCHAR(255) NOT NULL,
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t_level INT NOT NULL,
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old_elo INT NOT NULL,
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new_elo INT NOT NULL,
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elo_change INT NOT NULL,
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won BOOLEAN NOT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (game_id) REFERENCES games(id)
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)
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''')
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print("✅ Database initialized successfully")
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except Exception as e:
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print(f"❌ Database initialization failed: {e}")
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import traceback
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traceback.print_exc()
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async def get_or_create_player(discord_id: int, username: str) -> Dict:
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"""Get or create a player in the database"""
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async with db_pool.acquire() as conn:
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async with conn.cursor(aiomysql.DictCursor) as cursor:
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# Try to get existing player
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await cursor.execute(
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"SELECT * FROM players WHERE discord_id = %s", (discord_id,)
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)
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player = await cursor.fetchone()
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if not player:
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# Create new player
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await cursor.execute(
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"INSERT INTO players (discord_id, username) VALUES (%s, %s)",
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(discord_id, username)
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)
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await cursor.execute(
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"SELECT * FROM players WHERE discord_id = %s", (discord_id,)
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)
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player = await cursor.fetchone()
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else:
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# Update username if changed
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await cursor.execute(
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"UPDATE players SET username = %s, updated_at = CURRENT_TIMESTAMP WHERE discord_id = %s",
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(username, discord_id)
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)
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return dict(player)
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def calculate_elo_change(player_elo: int, opponent_avg_elo: int, won: bool, t_level: int) -> int:
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"""Calculate ELO change using standard ELO formula with T-level multiplier"""
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expected_score = 1 / (1 + 10 ** ((opponent_avg_elo - player_elo) / 400))
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actual_score = 1 if won else 0
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base_change = K_FACTOR * (actual_score - expected_score)
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t_multiplier = T_LEVEL_MULTIPLIERS.get(t_level, 1.0)
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return round(base_change * t_multiplier)
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# Owner only decorator
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def is_owner():
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def predicate(ctx):
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return ctx.author.id == OWNER_ID
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return commands.check(predicate)
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# Owner Commands
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@bot.hybrid_command(name='reload', description='Reloads the bot and syncs slash commands (Owner only)')
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@is_owner()
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async def reload_bot(ctx):
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"""Reloads the bot and syncs slash commands (Owner only)"""
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try:
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print(f"🔄 Reload command started by {ctx.author} (ID: {ctx.author.id})")
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# Send initial message
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embed = discord.Embed(
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title="🔄 Bot Reload",
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description="Reloading bot and syncing commands...",
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color=discord.Color.yellow()
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)
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message = await ctx.send(embed=embed)
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print("📤 Initial reload message sent")
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# Sync slash commands
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print("🔄 Starting command sync...")
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synced = await bot.tree.sync()
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print(f"✅ Synced {len(synced)} commands successfully")
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# Update embed with success
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embed = discord.Embed(
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title="✅ Bot Reloaded Successfully",
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description=f"Bot has been reloaded!\nSynced {len(synced)} slash commands.",
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color=discord.Color.green()
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)
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embed.add_field(name="Servers", value=len(bot.guilds), inline=True)
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embed.add_field(name="Latency", value=f"{round(bot.latency * 1000)}ms", inline=True)
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embed.set_footer(text=f"Reloaded by {ctx.author}", icon_url=ctx.author.avatar.url if ctx.author.avatar else None)
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await message.edit(embed=embed)
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print("✅ Reload completed successfully")
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except Exception as e:
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print(f"❌ Reload failed with error: {type(e).__name__}: {e}")
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import traceback
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traceback.print_exc()
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embed = discord.Embed(
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title="❌ Reload Failed",
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description=f"**Error Type:** {type(e).__name__}\n**Error:** {str(e)[:1500]}",
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color=discord.Color.red()
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)
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await ctx.send(embed=embed)
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# HOI4 ELO Commands
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@bot.hybrid_command(name='hoi4create', description='Create a new HOI4 game')
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async def hoi4create(ctx, game_type: str, game_name: str):
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"""Create a new HOI4 game"""
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if game_type.lower() not in ['standard', 'competitive']:
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await ctx.send("❌ Game type must be either 'standard' or 'competitive'")
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return
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try:
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async with db_pool.acquire() as conn:
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async with conn.cursor(aiomysql.DictCursor) as cursor:
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# Check if game name already exists and is active
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await cursor.execute(
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"SELECT * FROM games WHERE game_name = %s AND status = 'setup'",
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(game_name,)
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)
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existing_game = await cursor.fetchone()
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if existing_game:
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await ctx.send(f"❌ A game with name '{game_name}' is already in setup phase!")
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return
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# Create new game
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await cursor.execute(
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"INSERT INTO games (game_name, game_type, status, players) VALUES (%s, %s, 'setup', %s)",
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(game_name, game_type.lower(), '[]')
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)
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embed = discord.Embed(
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title="🎮 Game Created",
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description=f"HOI4 {game_type.title()} game '{game_name}' has been created!",
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color=discord.Color.green()
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)
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embed.add_field(name="Game Name", value=game_name, inline=True)
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embed.add_field(name="Type", value=game_type.title(), inline=True)
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embed.add_field(name="Status", value="Setup Phase", inline=True)
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embed.set_footer(text="Use /hoi4setup to add players to this game")
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await ctx.send(embed=embed)
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except Exception as e:
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await ctx.send(f"❌ Error creating game: {str(e)}")
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@bot.hybrid_command(name='hoi4setup', description='Add a player to an existing game')
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async def hoi4setup(ctx, game_name: str, user: discord.Member, team_name: str, t_level: int):
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"""Add a player to an existing game"""
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if t_level not in [1, 2, 3]:
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await ctx.send("❌ T-Level must be 1, 2, or 3")
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return
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try:
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async with db_pool.acquire() as conn:
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async with conn.cursor(aiomysql.DictCursor) as cursor:
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# Get the game
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await cursor.execute(
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"SELECT * FROM games WHERE game_name = %s AND status = 'setup'",
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(game_name,)
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)
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game = await cursor.fetchone()
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if not game:
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await ctx.send(f"❌ No game found with name '{game_name}' in setup phase!")
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return
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# Get or create player
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player = await get_or_create_player(user.id, user.display_name)
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# Parse existing players
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players = json.loads(game['players']) if game['players'] else []
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# Check if player already in game
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for p in players:
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if p['discord_id'] == user.id:
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await ctx.send(f"❌ {user.display_name} is already in this game!")
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return
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# Add player to game
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player_data = {
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'discord_id': user.id,
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'username': user.display_name,
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'team_name': team_name,
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't_level': t_level,
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'current_elo': player[f"{game['game_type']}_elo"]
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}
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players.append(player_data)
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# Update game
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await cursor.execute(
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"UPDATE games SET players = %s WHERE id = %s",
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(json.dumps(players), game['id'])
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)
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embed = discord.Embed(
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title="✅ Player Added",
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description=f"{user.display_name} has been added to '{game_name}'!",
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color=discord.Color.green()
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)
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embed.add_field(name="Player", value=user.display_name, inline=True)
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embed.add_field(name="Team", value=team_name, inline=True)
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embed.add_field(name="T-Level", value=f"T{t_level}", inline=True)
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embed.add_field(name="Current ELO", value=player[f"{game['game_type']}_elo"], inline=True)
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embed.add_field(name="Players in Game", value=len(players), inline=True)
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await ctx.send(embed=embed)
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except Exception as e:
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await ctx.send(f"❌ Error adding player: {str(e)}")
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@bot.hybrid_command(name='hoi4end', description='End a game and calculate ELO changes')
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async def hoi4end(ctx, game_name: str, winner_team: str):
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"""End a game and calculate ELO changes"""
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try:
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async with db_pool.acquire() as conn:
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async with conn.cursor(aiomysql.DictCursor) as cursor:
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# Get the game
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await cursor.execute(
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"SELECT * FROM games WHERE game_name = %s AND status = 'setup'",
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(game_name,)
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)
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game = await cursor.fetchone()
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if not game:
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await ctx.send(f"❌ No active game found with name '{game_name}'!")
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return
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players = json.loads(game['players']) if game['players'] else []
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if len(players) < 2:
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await ctx.send("❌ Game needs at least 2 players to end!")
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return
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# Check if winner team exists
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teams = {p['team_name'] for p in players}
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if winner_team not in teams:
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await ctx.send(f"❌ Team '{winner_team}' not found in game! Available teams: {', '.join(teams)}")
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return
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# Calculate team averages
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team_elos = {}
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team_players = {}
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for player in players:
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team = player['team_name']
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if team not in team_elos:
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team_elos[team] = []
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team_players[team] = []
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team_elos[team].append(player['current_elo'])
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team_players[team].append(player)
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# Calculate average ELOs for each team
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team_averages = {team: sum(elos) / len(elos) for team, elos in team_elos.items()}
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elo_changes = []
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# Calculate ELO changes for each player
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for player in players:
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team = player['team_name']
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won = team == winner_team
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# Calculate opponent average (average of all other teams)
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opponent_elos = []
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for other_team, elos in team_elos.items():
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if other_team != team:
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opponent_elos.extend(elos)
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opponent_avg = sum(opponent_elos) / len(opponent_elos) if opponent_elos else player['current_elo']
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elo_change = calculate_elo_change(
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player['current_elo'],
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opponent_avg,
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won,
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player['t_level']
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)
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new_elo = max(0, player['current_elo'] + elo_change) # Prevent negative ELO
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elo_changes.append({
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'discord_id': player['discord_id'],
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'username': player['username'],
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'team_name': team,
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't_level': player['t_level'],
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'old_elo': player['current_elo'],
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'new_elo': new_elo,
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'elo_change': elo_change,
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'won': won
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})
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# Update player ELOs and save game results
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for change in elo_changes:
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# Update player ELO
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elo_field = f"{game['game_type']}_elo"
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await cursor.execute(
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f"UPDATE players SET {elo_field} = %s, updated_at = CURRENT_TIMESTAMP WHERE discord_id = %s",
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(change['new_elo'], change['discord_id'])
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)
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# Save game result
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await cursor.execute(
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"""INSERT INTO game_results
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(game_id, discord_id, team_name, t_level, old_elo, new_elo, elo_change, won)
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VALUES (%s, %s, %s, %s, %s, %s, %s, %s)""",
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(game['id'], change['discord_id'], change['team_name'],
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change['t_level'], change['old_elo'], change['new_elo'],
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change['elo_change'], change['won'])
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)
|
|
|
|
# Mark game as finished
|
|
await cursor.execute(
|
|
"UPDATE games SET status = 'finished', winner_team = %s, finished_at = CURRENT_TIMESTAMP WHERE id = %s",
|
|
(winner_team, game['id'])
|
|
)
|
|
|
|
# Create result embed
|
|
embed = discord.Embed(
|
|
title="🏆 Game Finished!",
|
|
description=f"Game '{game_name}' has ended!\n**Winner: {winner_team}**",
|
|
color=discord.Color.gold()
|
|
)
|
|
|
|
# Group results by team
|
|
teams_results = {}
|
|
for change in elo_changes:
|
|
team = change['team_name']
|
|
if team not in teams_results:
|
|
teams_results[team] = []
|
|
teams_results[team].append(change)
|
|
|
|
for team, team_changes in teams_results.items():
|
|
team_text = ""
|
|
for change in team_changes:
|
|
emoji = "📈" if change['elo_change'] > 0 else "📉" if change['elo_change'] < 0 else "➡️"
|
|
team_text += f"{change['username']}: {change['old_elo']} → {change['new_elo']} ({change['elo_change']:+d}) {emoji}\n"
|
|
|
|
embed.add_field(
|
|
name=f"{'🏆 ' if team == winner_team else ''}Team {team}",
|
|
value=team_text,
|
|
inline=False
|
|
)
|
|
|
|
embed.set_footer(text=f"Game Type: {game['game_type'].title()}")
|
|
|
|
await ctx.send(embed=embed)
|
|
|
|
except Exception as e:
|
|
await ctx.send(f"❌ Error ending game: {str(e)}")
|
|
|
|
@bot.hybrid_command(name='hoi4stats', description='Show your HOI4 ELO statistics')
|
|
async def hoi4stats(ctx, user: Optional[discord.Member] = None):
|
|
"""Show HOI4 ELO statistics for a user"""
|
|
target_user = user or ctx.author
|
|
|
|
try:
|
|
player = await get_or_create_player(target_user.id, target_user.display_name)
|
|
|
|
embed = discord.Embed(
|
|
title=f"📊 HOI4 ELO Stats - {target_user.display_name}",
|
|
color=discord.Color.blue()
|
|
)
|
|
|
|
embed.add_field(name="Standard ELO", value=f"🎯 {player['standard_elo']}", inline=True)
|
|
embed.add_field(name="Competitive ELO", value=f"🏆 {player['competitive_elo']}", inline=True)
|
|
embed.add_field(name="Player Since", value=player['created_at'].strftime("%m/%d/%Y"), inline=True)
|
|
|
|
if target_user.avatar:
|
|
embed.set_thumbnail(url=target_user.avatar.url)
|
|
|
|
await ctx.send(embed=embed)
|
|
|
|
except Exception as e:
|
|
await ctx.send(f"❌ Error getting stats: {str(e)}")
|
|
|
|
@bot.hybrid_command(name='hoi4games', description='Show active games')
|
|
async def hoi4games(ctx):
|
|
"""Show all active games"""
|
|
try:
|
|
async with db_pool.acquire() as conn:
|
|
async with conn.cursor(aiomysql.DictCursor) as cursor:
|
|
await cursor.execute(
|
|
"SELECT * FROM games WHERE status = 'setup' ORDER BY created_at DESC"
|
|
)
|
|
games = await cursor.fetchall()
|
|
|
|
if not games:
|
|
await ctx.send("📝 No active games found. Use `/hoi4create` to create a new game!")
|
|
return
|
|
|
|
embed = discord.Embed(
|
|
title="🎮 Active HOI4 Games",
|
|
color=discord.Color.green()
|
|
)
|
|
|
|
for game in games:
|
|
players = json.loads(game['players']) if game['players'] else []
|
|
player_count = len(players)
|
|
|
|
teams = {}
|
|
for player in players:
|
|
team = player['team_name']
|
|
if team not in teams:
|
|
teams[team] = 0
|
|
teams[team] += 1
|
|
|
|
team_info = ", ".join([f"{team} ({count})" for team, count in teams.items()]) if teams else "No players yet"
|
|
|
|
embed.add_field(
|
|
name=f"{game['game_name']} ({game['game_type'].title()})",
|
|
value=f"Players: {player_count}\nTeams: {team_info}",
|
|
inline=False
|
|
)
|
|
|
|
await ctx.send(embed=embed)
|
|
|
|
except Exception as e:
|
|
await ctx.send(f"❌ Error getting games: {str(e)}")
|
|
|
|
@bot.event
|
|
async def on_command_error(ctx, error):
|
|
"""Handles command errors"""
|
|
if isinstance(error, commands.CheckFailure):
|
|
await ctx.send("❌ You don't have permission to use this command!")
|
|
elif isinstance(error, commands.CommandNotFound):
|
|
# Silently ignore command not found errors
|
|
pass
|
|
elif isinstance(error, commands.MissingRequiredArgument):
|
|
await ctx.send(f"❌ Missing arguments! Command: `{ctx.command}`")
|
|
elif isinstance(error, commands.BadArgument):
|
|
await ctx.send("❌ Invalid argument!")
|
|
else:
|
|
# Log detailed error information
|
|
print(f"❌ Unknown error in command '{ctx.command}': {type(error).__name__}: {error}")
|
|
import traceback
|
|
traceback.print_exc()
|
|
|
|
# Send detailed error to user if owner
|
|
if ctx.author.id == OWNER_ID:
|
|
await ctx.send(f"❌ **Error Details (Owner only):**\n```python\n{type(error).__name__}: {str(error)[:1800]}\n```")
|
|
else:
|
|
await ctx.send("❌ An unknown error occurred!")
|
|
|
|
async def main():
|
|
"""Main function to start the bot"""
|
|
# Load Discord token from environment variables
|
|
token = os.getenv('DISCORD_TOKEN')
|
|
|
|
if not token:
|
|
print("❌ DISCORD_TOKEN environment variable not found!")
|
|
print("Please set the DISCORD_TOKEN variable in Coolify or create a .env file")
|
|
return
|
|
|
|
if not DATABASE_URL:
|
|
print("❌ DATABASE_URL environment variable not found!")
|
|
print("Please set either DATABASE_URL or individual DB variables (DB_HOST, DB_NAME, DB_USER, DB_PASSWORD) in Coolify")
|
|
print(f"Current values - HOST: {DB_HOST}, NAME: {DB_NAME}, USER: {DB_USER}, PASSWORD: {'***' if DB_PASSWORD else 'None'}")
|
|
return
|
|
|
|
try:
|
|
print("🚀 Starting bot...")
|
|
await bot.start(token)
|
|
except discord.LoginFailure:
|
|
print("❌ Invalid Discord token!")
|
|
except Exception as e:
|
|
print(f"❌ Error starting bot: {e}")
|
|
finally:
|
|
if db_pool:
|
|
await db_pool.close()
|
|
|
|
if __name__ == "__main__":
|
|
asyncio.run(main()) |