756 lines
29 KiB
HTML
756 lines
29 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>{{ translations['quiz_title'] }} – Buzzer Multiplayer</title>
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<script src="https://sdk.scdn.co/spotify-player.js"></script>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: linear-gradient(135deg, #0a0e27 0%, #1a1f3a 50%, #0f1419 100%);
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color: #e0e0e0;
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min-height: 100vh;
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padding: 20px;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.quiz-container {
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max-width: 1200px;
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width: 100%;
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background: rgba(25, 30, 45, 0.95);
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border-radius: 20px;
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padding: 40px;
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box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.5);
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backdrop-filter: blur(10px);
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border: 1px solid rgba(255, 255, 255, 0.05);
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}
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.scoreboard {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
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gap: 15px;
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margin-bottom: 30px;
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}
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.player-card {
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background: rgba(15, 20, 25, 0.8);
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border-radius: 12px;
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padding: 20px;
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border: 2px solid rgba(29, 185, 84, 0.3);
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transition: all 0.3s ease;
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}
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.player-card.active {
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border-color: #1DB954;
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box-shadow: 0 0 20px rgba(29, 185, 84, 0.5);
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}
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.player-card.buzzed {
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border-color: #f44336;
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box-shadow: 0 0 20px rgba(244, 67, 54, 0.5);
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}
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.player-name {
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font-size: 1.3em;
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font-weight: bold;
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color: #1DB954;
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margin-bottom: 10px;
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}
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.player-score {
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font-size: 2em;
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font-weight: bold;
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color: #e0e0e0;
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}
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.buzzer-timer {
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text-align: center;
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font-size: 4em;
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font-weight: bold;
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color: #1DB954;
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margin: 30px 0;
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text-shadow: 0 0 20px rgba(29, 185, 84, 0.5);
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}
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.buzzer-timer.warning {
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color: #FFA500;
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animation: pulse 1s infinite;
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}
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.buzzer-timer.critical {
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color: #f44336;
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animation: pulse 0.5s infinite;
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}
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@keyframes pulse {
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0%, 100% { opacity: 1; transform: scale(1); }
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50% { opacity: 0.7; transform: scale(1.05); }
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}
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.points-display {
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text-align: center;
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font-size: 2.5em;
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font-weight: bold;
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margin: 20px 0;
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}
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.points-display.high {
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color: #4CAF50;
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}
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.points-display.medium {
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color: #FFA500;
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}
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.points-display.low {
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color: #f44336;
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}
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.buzzer-grid {
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display: flex;
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justify-content: center;
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gap: 20px;
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margin: 20px 0;
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flex-wrap: wrap;
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}
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.player-buzzer {
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width: 180px;
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height: 180px;
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font-size: 1.4em;
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font-weight: bold;
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text-transform: uppercase;
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letter-spacing: 2px;
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background: linear-gradient(135deg, #f44336 0%, #d32f2f 100%);
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color: white;
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border: 3px solid rgba(244, 67, 54, 0.5);
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border-radius: 50%;
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cursor: pointer;
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transition: all 0.3s ease;
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box-shadow: 0 10px 40px rgba(244, 67, 54, 0.5);
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display: flex;
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align-items: center;
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justify-content: center;
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text-align: center;
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}
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.player-buzzer:hover:not(.disabled) {
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transform: scale(1.05);
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box-shadow: 0 15px 50px rgba(244, 67, 54, 0.7);
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}
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.player-buzzer:active:not(.disabled) {
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transform: scale(0.95);
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}
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.player-buzzer.disabled {
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background: linear-gradient(135deg, #666 0%, #444 100%);
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border-color: rgba(100, 100, 100, 0.3);
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cursor: not-allowed;
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opacity: 0.5;
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}
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.player-buzzer.start {
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width: 200px;
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height: 200px;
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background: linear-gradient(135deg, #1DB954 0%, #1ed760 100%);
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border-color: rgba(29, 185, 84, 0.3);
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box-shadow: 0 10px 40px rgba(29, 185, 84, 0.5);
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}
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.player-buzzer.start:hover {
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box-shadow: 0 15px 50px rgba(29, 185, 84, 0.7);
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}
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.answer-section {
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display: none;
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text-align: center;
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margin-top: 30px;
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}
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.answer-section.active {
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display: block;
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animation: slideIn 0.3s ease;
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}
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@keyframes slideIn {
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from { opacity: 0; transform: translateY(-10px); }
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to { opacity: 1; transform: translateY(0); }
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}
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.btn {
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padding: 12px 24px;
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margin: 5px;
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background: linear-gradient(135deg, #1DB954 0%, #1ed760 100%);
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color: white;
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border: none;
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border-radius: 25px;
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cursor: pointer;
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font-size: 1em;
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font-weight: 600;
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transition: all 0.3s ease;
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box-shadow: 0 4px 15px rgba(29, 185, 84, 0.3);
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}
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.btn:hover {
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transform: translateY(-2px);
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box-shadow: 0 6px 20px rgba(29, 185, 84, 0.5);
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}
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.btn-secondary {
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background: linear-gradient(135deg, #535353 0%, #6b6b6b 100%);
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box-shadow: 0 4px 15px rgba(83, 83, 83, 0.3);
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}
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.btn-danger {
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background: linear-gradient(135deg, #f44336 0%, #e57373 100%);
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}
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input[type="text"] {
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padding: 14px 20px;
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width: 100%;
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max-width: 400px;
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border: 2px solid rgba(29, 185, 84, 0.3);
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background: rgba(15, 20, 35, 0.6);
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color: #e0e0e0;
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border-radius: 25px;
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font-size: 16px;
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transition: all 0.3s ease;
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outline: none;
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}
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input[type="text"]:focus {
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border-color: #1DB954;
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box-shadow: 0 0 15px rgba(29, 185, 84, 0.4);
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}
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.result-container {
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margin: 25px 0;
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padding: 20px;
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border-radius: 15px;
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}
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.search-results {
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position: relative;
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max-width: 400px;
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margin: 10px auto;
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background: rgba(15, 20, 35, 0.95);
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border-radius: 12px;
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max-height: 300px;
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overflow-y: auto;
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display: none;
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box-shadow: 0 8px 20px rgba(0, 0, 0, 0.4);
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}
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.search-item {
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padding: 12px 20px;
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cursor: pointer;
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border-bottom: 1px solid rgba(255, 255, 255, 0.1);
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transition: background 0.2s;
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}
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.search-item:hover {
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background: rgba(29, 185, 84, 0.2);
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}
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.search-item:last-child {
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border-bottom: none;
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}
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.current-player {
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text-align: center;
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font-size: 1.5em;
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color: #1DB954;
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margin: 20px 0;
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font-weight: bold;
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}
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</style>
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<script>
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let allTracks = {{ all_tracks|tojson }};
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let currentGameMode = "{{ game_mode }}";
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let correctAnswer = "";
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const i18n = {{ translations|tojson }};
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let buzzTimer = null;
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let startTime = null;
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let buzzTime = null;
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let maxPoints = parseInt(localStorage.getItem('buzzer_max_points')) || 1000;
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let gracePeriod = parseInt(localStorage.getItem('buzzer_grace_period')) || 5;
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let decayRate = parseInt(localStorage.getItem('buzzer_decay_rate')) || 50;
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let gameStarted = false;
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let currentBuzzer = null;
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let buzzedPlayers = []; // Liste der Spieler die schon gebuzzert haben
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let canBuzz = false; // Kann man buzzern?
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let pendingPoints = 0; // Punkte die noch nicht gezählt wurden
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// Lade Team-Namen und Anzahl
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const teamCount = parseInt(localStorage.getItem('team_count')) || 4;
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const teamNames = JSON.parse(localStorage.getItem('team_names') || '["Spieler 1", "Spieler 2", "Spieler 3", "Spieler 4"]');
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// Spieler-Daten
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let players = [
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{ id: 1, name: teamNames[0] || 'Spieler 1', score: {{ player_scores[0] if player_scores else 0 }} },
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{ id: 2, name: teamNames[1] || 'Spieler 2', score: {{ player_scores[1] if player_scores else 0 }} },
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{ id: 3, name: teamNames[2] || 'Spieler 3', score: {{ player_scores[2] if player_scores else 0 }} },
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{ id: 4, name: teamNames[3] || 'Spieler 4', score: {{ player_scores[3] if player_scores else 0 }} }
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];
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// Leertaste zum Starten und Buzzern
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document.addEventListener('keydown', function(e) {
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if (e.code === 'Space') {
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e.preventDefault();
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if (!gameStarted) {
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startGame();
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} else if (canBuzz && !currentBuzzer) {
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triggerBuzz();
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}
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}
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});
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window.onSpotifyWebPlaybackSDKReady = () => {
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const token = '{{ access_token }}';
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const player = new Spotify.Player({
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name: 'Musik Quiz Buzzer Multiplayer',
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getOAuthToken: cb => { cb(token); },
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volume: 0.5
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});
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player.addListener('initialization_error', ({ message }) => { console.error(message); });
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player.addListener('authentication_error', ({ message }) => { console.error(message); });
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player.addListener('account_error', ({ message }) => { console.error(message); });
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player.addListener('playback_error', ({ message }) => { console.error(message); });
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player.addListener('ready', ({ device_id }) => {
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console.log('Ready with Device ID', device_id);
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document.getElementById('device_id').value = device_id;
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window.deviceId = device_id;
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setCorrectAnswer();
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initializePlayers();
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updateScoreboard();
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});
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player.addListener('player_state_changed', state => {
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if (!state) return;
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if (!state.paused && gameStarted && !startTime) {
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console.log('Music started playing, starting timer in 1 second');
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setTimeout(() => {
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startBuzzerTimer();
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}, 1000);
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}
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});
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player.addListener('not_ready', ({ device_id }) => {
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console.log('Device ID has gone offline', device_id);
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});
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player.connect();
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window.spotifyPlayer = player;
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};
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function initializePlayers() {
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// Update Spieler-Namen und verstecke inaktive Spieler
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for (let i = 1; i <= 4; i++) {
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const card = document.getElementById(`player${i}`);
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const selectBtn = document.getElementById(`selectPlayer${i}`);
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if (i <= teamCount) {
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card.querySelector('.player-name').textContent = players[i - 1].name;
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card.style.display = 'block';
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if (selectBtn) {
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selectBtn.textContent = players[i - 1].name;
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selectBtn.style.display = 'block';
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}
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} else {
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card.style.display = 'none';
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if (selectBtn) {
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selectBtn.style.display = 'none';
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}
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}
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}
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}
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function updateScoreboard() {
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players.forEach((player, index) => {
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const card = document.getElementById(`player${player.id}`);
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if (card) {
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card.querySelector('.player-score').textContent = player.score;
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}
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});
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}
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function startGame() {
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if (gameStarted) return;
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gameStarted = true;
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var startBtn = document.getElementById('startButton');
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if (startBtn) {
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startBtn.classList.add('disabled');
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startBtn.style.cursor = 'wait';
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startBtn.style.display = 'none';
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}
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document.getElementById('buzzerHint').style.display = 'block';
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const device_id = window.deviceId;
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const startPosition = getOption('startPosition', 'start');
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let position_ms = 0;
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if (startPosition === 'random') {
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const duration = {{ track.duration_ms if track.duration_ms else 180000 }};
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position_ms = Math.floor(Math.random() * (duration - 30000));
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}
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fetch(`/play_track?device_id=${device_id}&track_uri={{ track.uri }}&position_ms=${position_ms}`, { method: 'POST' })
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.then(response => response.json())
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.then(() => {
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console.log('Play command sent');
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canBuzz = true;
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})
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.catch(error => console.error('Error starting playback:', error));
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}
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function startBuzzerTimer() {
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startTime = Date.now();
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canBuzz = true;
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updateTimer();
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}
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function updateTimer() {
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// Stoppe Timer wenn nicht mehr gebuzzert werden kann (während Spielerauswahl oder Antwort)
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if (!canBuzz) return;
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const elapsed = (Date.now() - startTime) / 1000;
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const timerDisplay = document.getElementById('buzzerTimer');
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const pointsDisplay = document.getElementById('pointsDisplay');
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timerDisplay.textContent = elapsed.toFixed(2) + 's';
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const currentPoints = calculatePoints(elapsed);
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pointsDisplay.textContent = currentPoints + ' Punkte';
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timerDisplay.className = 'buzzer-timer';
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pointsDisplay.className = 'points-display';
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if (elapsed > gracePeriod + 10) {
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timerDisplay.classList.add('critical');
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pointsDisplay.classList.add('low');
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} else if (elapsed > gracePeriod) {
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timerDisplay.classList.add('warning');
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pointsDisplay.classList.add('medium');
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} else {
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pointsDisplay.classList.add('high');
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}
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buzzTimer = requestAnimationFrame(updateTimer);
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}
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function calculatePoints(elapsed) {
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if (elapsed <= gracePeriod) {
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return maxPoints;
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}
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const overtime = elapsed - gracePeriod;
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const points = Math.max(0, maxPoints - Math.floor(overtime * decayRate));
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return points;
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}
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function triggerBuzz() {
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if (currentBuzzer !== null) return;
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if (!canBuzz) return;
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canBuzz = false; // Verhindere weitere Buzzes
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buzzTime = Date.now();
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const elapsed = (buzzTime - startTime) / 1000;
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// Stoppe Timer-Updates
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cancelAnimationFrame(buzzTimer);
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// Friere Timer-Anzeige ein
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const timerDisplay = document.getElementById('buzzerTimer');
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const pointsDisplay = document.getElementById('pointsDisplay');
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timerDisplay.textContent = elapsed.toFixed(2) + 's';
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const points = calculatePoints(elapsed);
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pointsDisplay.textContent = points + ' Punkte';
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// Speichere die Zeit beim Buzzern für spätere Berechnung
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window.pausedAt = Date.now();
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if (window.spotifyPlayer) {
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window.spotifyPlayer.pause();
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}
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// Zeige Spielerauswahl
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document.getElementById('playerSelection').style.display = 'block';
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document.getElementById('currentPlayer').textContent = 'Wer hat gebuzzert?';
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pendingPoints = points;
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}
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function selectPlayer(playerId) {
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if (buzzedPlayers.includes(playerId)) {
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alert('Dieser Spieler hat bereits gebuzzert!');
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return;
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}
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currentBuzzer = playerId;
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buzzedPlayers.push(playerId);
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// Markiere Spieler
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document.getElementById(`player${playerId}`).classList.add('buzzed');
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document.getElementById('currentPlayer').textContent = `${players[playerId - 1].name} antwortet...`;
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// Verstecke Spielerauswahl, zeige Antwortfeld
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document.getElementById('playerSelection').style.display = 'none';
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document.getElementById('answerSection').classList.add('active');
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window.earnedPoints = pendingPoints;
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}
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function buzz(playerId) {
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selectPlayer(playerId);
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}
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function setCorrectAnswer() {
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if (currentGameMode === 'artist') {
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correctAnswer = "{{ track.artists[0].name | clean }}";
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document.getElementById('question-text').innerText = i18n.question_artist || 'Guess the artist!';
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document.getElementById('answerInput').placeholder = i18n.input_artist || 'Artist name';
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} else if (currentGameMode === 'title') {
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correctAnswer = "{{ track.name | clean }}";
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document.getElementById('question-text').innerText = i18n.question_title || 'Guess the title!';
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document.getElementById('answerInput').placeholder = i18n.input_title || 'Song title';
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} else if (currentGameMode === 'year') {
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correctAnswer = "{{ track.album.release_date[:4] }}";
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document.getElementById('question-text').innerText = i18n.question_year || 'Guess the year!';
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document.getElementById('answerInput').placeholder = i18n.input_year || 'Year';
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document.getElementById('answerInput').type = "number";
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}
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}
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function searchTracks() {
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const query = document.getElementById('answerInput').value;
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if (query.length < 2) {
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document.getElementById('searchResults').style.display = 'none';
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return;
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}
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fetch('/search_track', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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query: query,
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all_tracks: allTracks
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})
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})
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.then(response => response.json())
|
||
.then(data => {
|
||
const resultsContainer = document.getElementById('searchResults');
|
||
resultsContainer.innerHTML = '';
|
||
|
||
if (data.results.length === 0) {
|
||
resultsContainer.style.display = 'none';
|
||
return;
|
||
}
|
||
|
||
data.results.forEach(result => {
|
||
const item = document.createElement('div');
|
||
item.className = 'search-item';
|
||
item.innerHTML = `<strong>${result.name}</strong> - ${result.artist}`;
|
||
item.onclick = function() {
|
||
document.getElementById('answerInput').value =
|
||
currentGameMode === 'artist' ? result.artist : result.name;
|
||
resultsContainer.style.display = 'none';
|
||
};
|
||
resultsContainer.appendChild(item);
|
||
});
|
||
|
||
resultsContainer.style.display = 'block';
|
||
})
|
||
.catch(error => {
|
||
console.error('Error searching tracks:', error);
|
||
});
|
||
}
|
||
|
||
function checkAnswer() {
|
||
const guess = document.getElementById('answerInput').value;
|
||
if (!guess) return;
|
||
|
||
// Disable input während Prüfung
|
||
document.getElementById('answerInput').disabled = true;
|
||
document.querySelector('button[onclick="checkAnswer()"]').disabled = true;
|
||
|
||
fetch('/check_answer_buzzer', {
|
||
method: 'POST',
|
||
headers: { 'Content-Type': 'application/json' },
|
||
body: JSON.stringify({
|
||
guess: guess,
|
||
correct_answer: correctAnswer,
|
||
game_mode: currentGameMode,
|
||
playlist_id: '{{ playlist_id }}',
|
||
earned_points: window.earnedPoints,
|
||
player_id: currentBuzzer,
|
||
apply_points: false // Punkte NICHT sofort anwenden
|
||
})
|
||
})
|
||
.then(response => response.json())
|
||
.then(data => {
|
||
const resultContainer = document.getElementById('resultContainer');
|
||
|
||
if (data.correct) {
|
||
// Speichere Punkte, aber wende sie noch NICHT an
|
||
pendingPoints = window.earnedPoints;
|
||
|
||
resultContainer.innerHTML = `
|
||
<div style="background:linear-gradient(135deg, rgba(76, 175, 80, 0.2) 0%, rgba(56, 142, 60, 0.2) 100%); padding:20px; border-radius:12px; border:2px solid #4CAF50;">
|
||
<h3 style="color:#4CAF50; margin-bottom:10px;">✅ ${i18n.correct || 'Richtig'}</h3>
|
||
<p style="font-size:1.5em; margin:10px 0;"><strong style="color:#1DB954;">+${window.earnedPoints}</strong> Punkte für ${players[currentBuzzer - 1].name}!</p>
|
||
<div style="margin-top:20px; padding:20px; background:rgba(15,20,25,0.8); border-radius:12px;">
|
||
<h4 style="color:#1DB954; margin-bottom:15px;">Song Info:</h4>
|
||
<p style="margin:8px 0;"><strong style="color:#1DB954;">Titel:</strong> <span style="color:#e0e0e0;">{{ track.name | clean }}</span></p>
|
||
<p style="margin:8px 0;"><strong style="color:#1DB954;">Künstler:</strong> <span style="color:#e0e0e0;">{{ track.artists[0].name | clean }}</span></p>
|
||
<p style="margin:8px 0;"><strong style="color:#1DB954;">Album:</strong> <span style="color:#e0e0e0;">{{ track.album.name | clean }}</span></p>
|
||
<a href="{{ track.external_urls.spotify }}" target="_blank" style="display:inline-block; margin-top:10px; padding:8px 16px; background:linear-gradient(135deg, #1DB954 0%, #1ed760 100%); color:#fff; text-decoration:none; border-radius:20px; font-weight:600;">Auf Spotify öffnen</a>
|
||
</div>
|
||
</div>
|
||
`;
|
||
document.getElementById('nextQuestionBtn').style.display = 'inline-block';
|
||
document.getElementById('nextQuestionBtn').onclick = function() {
|
||
// Wende Punkte beim Klick auf "Nächster Song" an
|
||
players[currentBuzzer - 1].score += pendingPoints;
|
||
updateScoreboard();
|
||
window.location.href = '/quiz/{{ playlist_id }}?mode={{ game_mode }}&buzzer=1&local_multiplayer=1';
|
||
};
|
||
} else {
|
||
// Minuspunkte: 25% der möglichen Punkte
|
||
const minusPoints = Math.floor(window.earnedPoints * 0.25);
|
||
pendingPoints = -minusPoints;
|
||
|
||
resultContainer.innerHTML = `
|
||
<div style="background:linear-gradient(135deg, rgba(244, 67, 54, 0.2) 0%, rgba(211, 47, 47, 0.2) 100%); padding:20px; border-radius:12px; border:2px solid #f44336;">
|
||
<h3 style="color:#f44336; margin-bottom:10px;">❌ Falsch</h3>
|
||
<p style="font-size:1.1em; margin:10px 0;">Deine Antwort: <strong style="color:#f44336;">${guess}</strong></p>
|
||
<p style="font-size:1.1em; margin:10px 0;"><strong style="color:#f44336;">-${minusPoints}</strong> Punkte für ${players[currentBuzzer - 1].name}</p>
|
||
<div style="margin-top:20px;">
|
||
<button class="btn" onclick="continueGame()" style="background:linear-gradient(135deg, #FFA500 0%, #FF8C00 100%);">🔄 Weiterbuzzern</button>
|
||
<button class="btn" onclick="showSolution()" style="background:linear-gradient(135deg, #1DB954 0%, #1ed760 100%);">📝 Lösung anzeigen</button>
|
||
</div>
|
||
</div>
|
||
`;
|
||
}
|
||
})
|
||
.catch(error => {
|
||
console.error('Error checking answer:', error);
|
||
});
|
||
}
|
||
|
||
function continueGame() {
|
||
// Wende Minuspunkte an
|
||
players[currentBuzzer - 1].score += pendingPoints;
|
||
updateScoreboard();
|
||
|
||
// Reset für nächsten Buzzer
|
||
document.getElementById('answerSection').classList.remove('active');
|
||
document.getElementById('answerInput').value = '';
|
||
document.getElementById('answerInput').disabled = false;
|
||
document.querySelector('button[onclick="checkAnswer()"]').disabled = false;
|
||
document.getElementById('resultContainer').innerHTML = '';
|
||
document.getElementById(`player${currentBuzzer}`).classList.remove('buzzed');
|
||
|
||
currentBuzzer = null;
|
||
canBuzz = true;
|
||
|
||
// Berechne Pausenzeit und passe startTime an
|
||
const pauseDuration = Date.now() - window.pausedAt;
|
||
startTime += pauseDuration;
|
||
|
||
// Musik weiterspielen
|
||
if (window.spotifyPlayer) {
|
||
window.spotifyPlayer.resume();
|
||
}
|
||
|
||
// Timer weiterlaufen lassen (von der pausierten Zeit)
|
||
buzzTimer = requestAnimationFrame(updateTimer);
|
||
}
|
||
|
||
function showSolution() {
|
||
// Wende Minuspunkte an
|
||
players[currentBuzzer - 1].score += pendingPoints;
|
||
updateScoreboard();
|
||
|
||
const resultContainer = document.getElementById('resultContainer');
|
||
resultContainer.innerHTML = `
|
||
<div style="margin-top:20px; padding:20px; background:rgba(15,20,25,0.8); border-radius:12px; border:2px solid #1DB954;">
|
||
<h4 style="color:#1DB954; margin-bottom:15px;">Lösung:</h4>
|
||
<p style="margin:8px 0;"><strong style="color:#1DB954;">Titel:</strong> <span style="color:#e0e0e0;">{{ track.name | clean }}</span></p>
|
||
<p style="margin:8px 0;"><strong style="color:#1DB954;">Künstler:</strong> <span style="color:#e0e0e0;">{{ track.artists[0].name | clean }}</span></p>
|
||
<p style="margin:8px 0;"><strong style="color:#1DB954;">Album:</strong> <span style="color:#e0e0e0;">{{ track.album.name | clean }}</span></p>
|
||
<a href="{{ track.external_urls.spotify }}" target="_blank" style="display:inline-block; margin-top:10px; padding:8px 16px; background:linear-gradient(135deg, #1DB954 0%, #1ed760 100%); color:#fff; text-decoration:none; border-radius:20px; font-weight:600;">Auf Spotify öffnen</a>
|
||
</div>
|
||
`;
|
||
document.getElementById('nextQuestionBtn').style.display = 'inline-block';
|
||
}
|
||
|
||
function switchGameMode(mode) {
|
||
window.location.href = `/reset_quiz/{{ playlist_id }}?next_mode=${mode}&buzzer=1&local_multiplayer=1`;
|
||
}
|
||
|
||
function getOption(key, defaultValue) {
|
||
return localStorage.getItem(key) || defaultValue;
|
||
}
|
||
|
||
window.onload = function() {
|
||
document.getElementById('startPosition').value = getOption('startPosition', 'start');
|
||
maxPoints = parseInt(localStorage.getItem('buzzer_max_points')) || 1000;
|
||
gracePeriod = parseInt(localStorage.getItem('buzzer_grace_period')) || 5;
|
||
decayRate = parseInt(localStorage.getItem('buzzer_decay_rate')) || 50;
|
||
document.getElementById('pointsDisplay').textContent = maxPoints + ' Punkte';
|
||
};
|
||
</script>
|
||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||
</head>
|
||
<body>
|
||
<div class="quiz-container">
|
||
<!-- Scoreboard -->
|
||
<div class="scoreboard">
|
||
<div class="player-card" id="player1">
|
||
<div class="player-name">Spieler 1</div>
|
||
<div class="player-score">0</div>
|
||
</div>
|
||
<div class="player-card" id="player2">
|
||
<div class="player-name">Spieler 2</div>
|
||
<div class="player-score">0</div>
|
||
</div>
|
||
<div class="player-card" id="player3">
|
||
<div class="player-name">Spieler 3</div>
|
||
<div class="player-score">0</div>
|
||
</div>
|
||
<div class="player-card" id="player4">
|
||
<div class="player-name">Spieler 4</div>
|
||
<div class="player-score">0</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="hidden" id="device_id" value="">
|
||
|
||
<h2 id="question-text" style="text-align:center; margin:20px 0;">{{ translations['question_title'] }}</h2>
|
||
|
||
<!-- Timer & Points Display -->
|
||
<div class="buzzer-timer" id="buzzerTimer">0.00s</div>
|
||
<div class="points-display high" id="pointsDisplay">1000 Punkte</div>
|
||
|
||
<div class="current-player" id="currentPlayer">Drücke START um zu beginnen</div>
|
||
|
||
<!-- Buzzer Hint -->
|
||
<div id="buzzerHint" style="text-align:center; font-size:1.5em; color:#1DB954; margin:20px 0; display:none;">
|
||
⌨️ Drücke LEERTASTE zum Buzzern!
|
||
</div>
|
||
|
||
<!-- Player Selection (versteckt bis gebuzzert) -->
|
||
<div id="playerSelection" style="display:none; text-align:center; margin:30px 0;">
|
||
<h3 style="margin-bottom:20px; color:#1DB954;">Wer hat gebuzzert?</h3>
|
||
<div class="buzzer-grid">
|
||
<button class="player-buzzer" id="selectPlayer1" onclick="selectPlayer(1)">Spieler 1</button>
|
||
<button class="player-buzzer" id="selectPlayer2" onclick="selectPlayer(2)">Spieler 2</button>
|
||
<button class="player-buzzer" id="selectPlayer3" onclick="selectPlayer(3)">Spieler 3</button>
|
||
<button class="player-buzzer" id="selectPlayer4" onclick="selectPlayer(4)">Spieler 4</button>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- START Button -->
|
||
<div style="text-align:center; margin:30px 0;">
|
||
<button class="player-buzzer start" id="startButton" onclick="startGame()">
|
||
▶️<br>START
|
||
</button>
|
||
</div>
|
||
|
||
<!-- Answer Section -->
|
||
<div class="answer-section" id="answerSection">
|
||
<h3 style="margin-bottom:15px;">{{ translations['enter_answer'] if translations.get('enter_answer') else 'Enter your answer' }}:</h3>
|
||
<input type="text" id="answerInput" placeholder="{{ translations['input_title'] }}" oninput="searchTracks()">
|
||
<button class="btn" onclick="checkAnswer()">{{ translations['answer_button'] if translations.get('answer_button') else 'Submit' }}</button>
|
||
|
||
<div id="searchResults" class="search-results"></div>
|
||
<div id="resultContainer" class="result-container"></div>
|
||
|
||
<a id="nextQuestionBtn" href="/quiz/{{ playlist_id }}?mode={{ game_mode }}&buzzer=1&local_multiplayer=1" class="btn" style="display: none; margin-top:15px;">{{ translations['next_question'] if translations.get('next_question') else 'Next Question' }}</a>
|
||
</div>
|
||
|
||
<!-- Game Mode Switcher -->
|
||
<div style="text-align:center; margin-top:30px;">
|
||
<button class="btn {{ 'btn-success' if game_mode == 'artist' else 'btn-secondary' }}" onclick="switchGameMode('artist')">{{ translations['guess_artist'] }}</button>
|
||
<button class="btn {{ 'btn-success' if game_mode == 'title' else 'btn-secondary' }}" onclick="switchGameMode('title')">{{ translations['guess_title'] }}</button>
|
||
<button class="btn {{ 'btn-success' if game_mode == 'year' else 'btn-secondary' }}" onclick="switchGameMode('year')">{{ translations['guess_year'] }}</button>
|
||
</div>
|
||
|
||
<!-- Navigation -->
|
||
<div style="text-align:center; margin-top:30px;">
|
||
<a href="/reset_scores/{{ playlist_id }}?mode={{ game_mode }}&buzzer=1&local_multiplayer=1" class="btn" style="background:linear-gradient(135deg, #FFA500 0%, #FF8C00 100%);" onclick="return confirm('Alle Punkte zurücksetzen?')">🔄 Punkte zurücksetzen</a>
|
||
<a href="/reset_quiz/{{ playlist_id }}?buzzer=1&local_multiplayer=1" class="btn btn-danger">{{ translations['end_quiz'] if translations.get('end_quiz') else '🏁 End Quiz' }}</a>
|
||
<a href="/playlists" class="btn btn-secondary">{{ translations['back_to_playlists'] if translations.get('back_to_playlists') else '⬅️ Back' }}</a>
|
||
</div>
|
||
</div>
|
||
</body>
|
||
</html>
|